AI Insights · Timothy · April 2022
Top 5 io Games on Android in Israel - Q1 2022
A look into the performance of the top 5 io games on Android in Israel during Q1 2022, focusing on weekly downloads, revenue, and active users.
In the first quarter of 2022, the top 5 io games on Android in Israel saw varying performances in terms of weekly downloads, revenue, and active users. Here’s a breakdown of how these games fared:
Agar.io from Miniclip.com experienced a fluctuating weekly revenue, peaking at around $132 in the last week of December and ending the quarter with approximately $96. The game saw a significant rise in weekly downloads, starting from 345 at the end of December and reaching 1.2K by the week of March 21. Weekly active users also saw an upward trend, climbing from 1.4K to 2.6K throughout the quarter.
Snake Rivals - Fun Snake Game by Supersolid had its weekly revenue peak at around $99 at the end of January, with a notable increase again to $74 in the final week of March. Weekly downloads remained relatively stable, ranging between 138 and 246. The game’s weekly active users started at 1.3K and saw a slight decline, ending the quarter at around 1.1K.
Ancient Battle from Lion Studios saw its highest weekly revenue at approximately $178 in the last week of December, with fluctuations throughout the quarter, ending at around $34. Weekly downloads showed a slight decline, starting at 114 and ending at 73. Active users also saw a decrease from 270 to 176 over the quarter.
State.io — Conquer the World by CASUAL AZUR GAMES had a notable performance with weekly revenue peaking at $128 in the last week of December and maintaining steady fluctuations throughout the quarter. The game’s weekly downloads peaked at 5.2K in the week of February 28, and weekly active users saw a significant increase from 6.8K to 12.6K during the same week, before settling at 7.6K by the end of March.
Little Big Snake from Shockwave LLC had its highest weekly revenue at around $73 in the week of February 28. Weekly downloads increased from 154 at the end of December to 303 by the week of March 21. The game’s active users also showed a positive trend, growing from 601 to 850 over the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.